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Devlog
HAGUE: Hide And Go
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Devlog
Long term Hold maybe
September 01, 2020
by
CreamLeaf
The game is quite On Hold, and it might be for some time now, I entered a jam which is really inspiring me to make a dream game I have in mind, so no need one for this. The dream game is going to be a...
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The game is still noticed
August 22, 2020
by
CreamLeaf
The game is going to have a remake, very huge remake by God's grace. The game is still going to be updated, that would be after Score, which is another game on my itch. If you want to see it click he...
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I have decided the genre of the game
July 27, 2020
by
CreamLeaf
No update yet, but, I have decided to make Hide and Go a platformer game made in Unreal...
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On Hold
July 19, 2020
by
CreamLeaf
HAGUE:Hide and Go is on hold prototyped for now...
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Update #3
July 14, 2020
by
CreamLeaf
I am not sure though I added a new zipped file, it turns out that no platform option was selected. Sorry...
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Update #2
July 10, 2020
by
CreamLeaf
Greetings everyone. Just wanted to note that I with the help of God, I added. Sounds Damage Counters Damage Function Improvements Improved damage to Enemy1 and Enemy2 Improved damage to the player. Th...
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Update Devlog
June 27, 2020
by
CreamLeaf
Just keeping the the game alive and reaching out to see if any of you have any tips on level design, also added some features and fixed the issue of the game character not dying after the health had d...
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Hello Devlog
June 27, 2020
by
CreamLeaf
I just wanted to make an initial devlog...
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